Apologies loyal readers for the virtual cobwebs around here lately. It’s not that I don’t have anything to blog about, rather I have a ton to ramble off about in regards to Flash, games and new animation features. Fact is, I can’t really blog about anything specific…yet! I have been busy testing Flash CS4 in a full production environment and all of its new design and animation features - many are built-from-the-ground-up-brand-spankin’-new additions to Flash that I am truly excited about. You’ll hear that a lot from other bloggers and reviewers, and as much as it usually sounds like a cliche, this time around i think it will take on a whole new meaning. Some of you may remember the excitement surrounding past versions of Flash and so i thought I’d take a trip down Flash memory lane (yes, I am old - old enough to have to scroll to find the year i was born when filling out an online form!):
1996: Known as FutureSplash, it was a bare-bone basic graphics editing tool with a simple timeline. Macromedia bought it and called it Flash 1.0
1997: Flash 2 was released with the addition of the Library and Symbols (just graphic behavior - the world actually rotated without Movie Clips up to this point).
1998: Flash 3 introduced Move Clips, dot-syntax style actionScript, javaScript plugin integration and the stand-alone player. transparency was also added at this point if i remember correctly.
1999: Flash 4 - holy streaming MP3’s Batman!
2000: Flash 5 gave us big advancements in actionScript, smartclips and HTML text formatting.
2002: Flash MX came with not only the beginning of what would prove to be 2 years of confusion surrounding its name (why not “Flash 6″?), but also components, streaming video and XML support to name a few.
2003: Flash MX 2004 should have shipped with aspirin due to the headaches we all got trying to explain the meaning behind the name and it’s version number (and why it was called MX 2004 and not “Flash 7″) to newbies over and over and over again. On the flip side it did give us actionScript 2.0, behaviors, OOP, Media Playback components and more. But then again it did give us the first and only update due to a massive amount of bugs and instability (version 7.2).
2005: Flash 8 brought back the ever popular numerical naming convention. I collective sigh of relief was heard all around the world. It also included filter, blend modes and a higher quality video codec.
2007: Flash CS3 (acquired by Adobe Systems Inc. and integrated into their Creative Suite). New features added consist of Adobe Photoshop® and Illustrator® importers (huge!), ability to convert animation to actionScript, Adone interface, actionScript 3.0, advanced debugger, Device Central, additional drawing tools, interface components, Quicktime exporter, more video tools and coding tools.
2008: ??? <– insert your best guess here - I’m going with Flash CS4 but that is not official - just logical. I can tell you (because Adobe has already publicly leaked some of the new features at various conferences this year) that a totally new motion tween model will be introduced that is object based and not timeline based. We will also see the Inverse Kinematics finally introduced to Flash as well as a whole new timeline panel called the Motion Editor (not a replacement to the Timeline panel but in addition to). Having used Flash “CS4″ the past several weeks/months, I am happy to report, as an animator using Flash as his primary tool - this might be the best version to date.
Don’t ask me when it will be released as I truly do not know. I have a very good idea based on an educated guess but I will not even think of predicting the release date publicly. Knowledge is power, and already being familiar with all of the new features will allow me to get a big jump on creating some video tutorials, articles and sample files. I will of course be posting all “Cs4″ related news here so keep checking back.
Other things I can’t tell you include the production of some Flash-based games I have been designing and animating. Earlier this year I accepted a position with Say Design but more recently jumped aboard the big ship Acclaim Games. We are actively developing online games for Facebook that i will surely be blogging about here when they launch. So if you have a Facebook account and want me add me as a buddy, go right ahead and invite me. The first game launches on August 6th and has the potential to be huge!
I am still in production with the 2nd edition to HTCIF and a new book with Peachpit Press and Adobe Press.
I will be doing a 1 day Flash workshop October 7th at the Flash on Tap conference here in Boston. I will also be hanging out for those 3 days as well. Hope to see some keyframers there!
Happy summer!