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	<description>make it move baby!</description>
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		<title>I&#8217;m still here&#8230;</title>
		<link>http://www.keyframer.com/index.php/2010/08/15/im-still-here/</link>
		<comments>http://www.keyframer.com/index.php/2010/08/15/im-still-here/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 22:28:24 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.keyframer.com/?p=605</guid>
		<description><![CDATA[<p>&#8230;yes yes I know, it&#8217;s been a while since I posted anything around here. No excuses other than my full time job keeps me busy &#8211; o&#8230; <a href="http://www.keyframer.com/index.php/2010/08/15/im-still-here/" class="read_more">Read the rest</a></p>]]></description>
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		<title>New article about SPRING in Adobe Flash CS5!</title>
		<link>http://www.keyframer.com/index.php/2010/04/30/new-article-about-spring-in-adobe-flash-cs5/</link>
		<comments>http://www.keyframer.com/index.php/2010/04/30/new-article-about-spring-in-adobe-flash-cs5/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 15:05:16 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[armature]]></category>
		<category><![CDATA[Bones]]></category>
		<category><![CDATA[chris georgenes]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[IK]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[spring]]></category>

		<guid isPermaLink="false">http://www.keyframer.com/?p=601</guid>
		<description><![CDATA[<p>And I&#8217;m not referring to the season that is upon us right now &#8211; but rather the little physics engine that is applied to an IK armature&#8230; <a href="http://www.keyframer.com/index.php/2010/04/30/new-article-about-spring-in-adobe-flash-cs5/" class="read_more">Read the rest</a></p>]]></description>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Particle brush!</title>
		<link>http://www.keyframer.com/index.php/2010/04/14/particle-brush/</link>
		<comments>http://www.keyframer.com/index.php/2010/04/14/particle-brush/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 07:16:31 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.keyframer.com/?p=595</guid>
		<description><![CDATA[<p></p>
<p>yet another cool Deco brush that makes it easy to create particle effects! This is an example I created for How to Cheat in Adobe Flash CS5 (coming&#8230; <a href="http://www.keyframer.com/index.php/2010/04/14/particle-brush/" class="read_more">Read the rest</a></p>]]></description>
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		<slash:comments>18</slash:comments>
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		<title>New Deco brushes!</title>
		<link>http://www.keyframer.com/index.php/2010/04/14/new-deco-brushes/</link>
		<comments>http://www.keyframer.com/index.php/2010/04/14/new-deco-brushes/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 06:43:14 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[chris georgenes]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[deco]]></category>
		<category><![CDATA[deco brushes]]></category>
		<category><![CDATA[deco tool]]></category>
		<category><![CDATA[fire animation]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[smoke animation]]></category>

		<guid isPermaLink="false">http://www.keyframer.com/?p=589</guid>
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<p>The tree, smoke and fire animations were made entirely with the new Adobe Flash CS5 Deco brushes! The Flash team added a bunch of them and they are&#8230; <a href="http://www.keyframer.com/index.php/2010/04/14/new-deco-brushes/" class="read_more">Read the rest</a></p>]]></description>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Flash CS5 Spring feature!</title>
		<link>http://www.keyframer.com/index.php/2010/04/13/flash-cs5-spring-feature/</link>
		<comments>http://www.keyframer.com/index.php/2010/04/13/flash-cs5-spring-feature/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 17:50:16 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[bone]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flash cs5. creative suite]]></category>
		<category><![CDATA[IK]]></category>
		<category><![CDATA[Inverse Kinematics]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[spring]]></category>

		<guid isPermaLink="false">http://www.keyframer.com/?p=583</guid>
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<p>This is an example of the new Spring tool in Adobe Flash CS5. The Spring feature is applied to an IK armature using the Bone tool in Flash. I wrote a c&#8230; <a href="http://www.keyframer.com/index.php/2010/04/13/flash-cs5-spring-feature/" class="read_more">Read the rest</a></p>]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Building iPhone apps with Flash CS5</title>
		<link>http://www.keyframer.com/index.php/2010/04/08/building-iphone-apps-with-flash-cs5/</link>
		<comments>http://www.keyframer.com/index.php/2010/04/08/building-iphone-apps-with-flash-cs5/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 20:44:12 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.keyframer.com/?p=577</guid>
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]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>New HTCIF Fan Page!</title>
		<link>http://www.keyframer.com/index.php/2010/04/07/new-htcif-fan-page/</link>
		<comments>http://www.keyframer.com/index.php/2010/04/07/new-htcif-fan-page/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 15:19:51 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.keyframer.com/?p=574</guid>
		<description><![CDATA[<p><a title="How to Cheat in Flash" href="http://www.facebook.com/pages/How-to-Cheat-in-Adobe-Flash/111347688886670?v=wall&#38;ref=mf"><img class="alignnone" title="How to Cheat in Adobe Flash CS4" src="/images/htcifcs4.jpg" alt="" width="300" height="393" /></a><br />
For all of you on <a title="How to Cheat in Flash" href="http://www.facebook.com/pages/How-to-Cheat-in-Adobe-Flash/111347688886670?v=wall&#38;ref=mf">Facebook</a>, we now have a fan page for How to Cheat in Adobe Flash. Feel free to become a fan (assuming you are one).</p>
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Forum upgrades complete!</title>
		<link>http://www.keyframer.com/index.php/2010/03/23/forum-upgrades-complete/</link>
		<comments>http://www.keyframer.com/index.php/2010/03/23/forum-upgrades-complete/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 19:57:52 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.keyframer.com/?p=563</guid>
		<description><![CDATA[<p>Having a forum has been an awesome experience &#8211; the selfless sharing of knowledge and ideas throughout the animation community has been&#8230; <a href="http://www.keyframer.com/index.php/2010/03/23/forum-upgrades-complete/" class="read_more">Read the rest</a></p>]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Tweening with&#8230;ME! (RMI)</title>
		<link>http://www.keyframer.com/index.php/2010/03/10/tweening-with-me-rmi/</link>
		<comments>http://www.keyframer.com/index.php/2010/03/10/tweening-with-me-rmi/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 04:27:49 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.keyframer.com/?p=556</guid>
		<description><![CDATA[<p><a href="http://www.richmediainstitute.com/"><img class="alignnone" title="RMI" src="/images/rmi_logo.jpg" alt="" width="275" height="197" /></a></p>
<p>Ok, well the title is officially called &#8220;<a href="http://www.richmediainstitute.com/catalog.php?item=80"><span style="color: #ff0000;">Tweening With Chris Georgenes</span></a>&#8221; and is brought to you by the <a href="http://www.richmediainstitute.com/"><span style="color: #ff0000;">Rich Media Institute</span></a>, an auth&#8230; <a href="http://www.keyframer.com/index.php/2010/03/10/tweening-with-me-rmi/" class="read_more">Read the rest</a></p>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IK and nested assets</title>
		<link>http://www.keyframer.com/index.php/2010/03/04/ik-and-nested-assets/</link>
		<comments>http://www.keyframer.com/index.php/2010/03/04/ik-and-nested-assets/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 17:25:00 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[2d animation]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[armature]]></category>
		<category><![CDATA[bone tool]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[IK]]></category>
		<category><![CDATA[Inverse Kinematics]]></category>

		<guid isPermaLink="false">http://www.keyframer.com/?p=538</guid>
		<description><![CDATA[<p></p>
<p>As most of us know, Adobe introduced Bones (inverse kinematics) to Flash CS4. What most of us may not know is that the IK span (created when using t&#8230; <a href="http://www.keyframer.com/index.php/2010/03/04/ik-and-nested-assets/" class="read_more">Read the rest</a></p>]]></description>
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		<slash:comments>19</slash:comments>
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